12/27/2022 0 Comments Audio overload snes![]() ![]() These places are packed with deadly robots, with smarter and fiercer ones appearing the further into the adventure you get. Being a six-degrees-of-freedom game, you have the ability to fully traverse the cavernous chambers and winding passages of each facility. Your concern is going to be getting in, blowing everything up, and getting back in one piece, and that won’t be a simple task. I’ll forgive them a weak ending for keeping the narrative running just through text and logs, because there’s a surprising amount going on that you only really hear about. Eventually the many plot threads weave together to explain the whole mess and point you to a final showdown that… honestly only resolves a small piece of the story. The pre-mission briefings drop tons of tidbits about what’s going on in Saturn’s orbit as you gear for your next assault, and each mission has a bunch of concise audio logs that detail the strange machinations that led to the robot rebellion. The formula is very much the same as in the first two Descents, but new to Overload is a fairly involved story. To root out whatever madness is afoot you’ll need to battle back the auto-ops and destroy the reactors of the fallen facilities, hopefully escaping the blast in the process. Your ship, the Iberia, just happens to be in the right place to intervene and happens to have a smart little gunship for you to pilot on search and destroy missions. Something has gone drastically wrong though, and the auto-ops have begun taking their mining lasers and rock crushers to the humans instead of the minerals. Space mining corp Juno Offworld has pushed out to the moons of Saturn with their Cronus Frontier initiative, a network of bases manned by skeleton crews and worked by robotic autonomous operators. But in some ways, Overload might be a little too tethered to its ancestors to really rise to its occasion. The head-spinning combat and ravenous robots and flashy weapons and explosive escapes are all back, along with a few new tricks learned in the intervening decade. Only now it’s called Overload, and all the names are different. It did get two sequels and a brilliant spin-off space sim series, though, and now after far too long it has returned. Despite innovating on the basic first-person formula with its six-degrees-of-freedom free-flight combat, it never took off or spawned the slew of imitators its peers did. Descent has always been something of the odd man out in the pantheon of FPS classics. ![]()
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